Part of the series 148Apps Goes Deep on XCOM: Enemy Unknown
Since they're technically the same game, I've added tips for Enemy Within to our pre-existing guide for Enemy Unknown. All of the Enemy Within tips can be found towards the bottom of each category, and are denoted with a bullet point. You can also check out our Enemy Within review right here.
The X-Com series, particularly the earlier games, are notoriously unforgiving. Although while XCOM: Enemy Unknown has been modernized, and is therefore more player friendly, it’s no slouch either. In fact, even on the Normal difficulty there’s a good chance you’re going to get creamed if you try to breeze through it. But all is not lost. If you find that you’re losing soldiers at an alarming rate or keep getting the project disbanded because a bunch of countries freak out and leave, we've got a few tips you might want to consider.
XCOM 2 Cheats and Cheat Codes, PlayStation 4. Web Media Network Limited, 1999 - 2020. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for XCOM 2 for Macintosh.If you've discovered a cheat you'd like to add to the page, or have a correction, please.
Planning Tips
Facilities are essential. Your manufacturing and research abilities, as well as your satellites, all require the proper facilities to operate. Completing a terror mission to earn five engineers could be a waste if you don’t have enough workshop space to use them. And that could lead to falling perilously behind in the early game arms race.
Research, research, research. Don't neglect your scientists! The technologies they can uncover after studying alien corpses and weaponry are essential to giving your soldiers a fighting chance. By the same token, don't be afraid to take aliens alive. Assuming you can do so with relative safety. It allows you to recover their weapons intact, which can then be equipped on your soldiers or sold for a tidy profit.
Don't ignore the Council. You might prefer to spend your money and resources on better armor and weapons, but if you don't get a few satellites in orbit and ignore the Council's requests you stand to lose immense amounts of funding. Plus you can flat out lose if too many countries abandon the project.
Check your stores often. Sometimes you'll acquire items you don't need for research or manufacturing, and these can be sold off in bulk for a decent price. The same goes for alien tech and specimens you've fully researched. So long as it isn't Ellerium or alien alloys there's a good chance you won't need it for the long haul.
Build smart. Most facilities belong to one of a few different categories, such as energy production or satellite use. Whenever two facilities belonging to the same category are next to each other either horizontally or vertically (i.e. uplink next to an uplink, etc) they both get a bonus. This is a very good thing.
Pay attention to your upgrades. You won’t necessarily have the chance to develop all of them, but many of the projects you can produce at the Forge (once it’s available) can make a huge difference.
Consider holding off on major tasks. Despite all the open-endedness Enemy Unknown’s story does progress linearly. Every so often an urgent mission or task will appear, and once it’s completed the next phase of the story begins. While the alien forces will get more and more difficult to deal with over time, regardless of where you are in the story, there are benefits to keeping the plot in check. Namely it gives you the opportunity to research better equipment and gather more resources before the endgame.
Soldier Tips
Pay close attention to soldiers' skills. Plan accordingly. Try to select skills that compliment each other, such as the heavy's Holo-Targeting (accuracy bonus to all squad members when firing on an enemy) and the sniper's Squad Sight (can target any enemy that other soldiers see, no matter the distance, so long as there's a clear path to the target).
Consider having two or more of each elite class. It can take some effort but will be worth it. It enables you to create various soldiers with skills that are ideal for a variety of situations; such as a sniper that specializes in large, outdoor environments or an assault soldier ideal for cramped locations.
Upgrade the barracks. Don’t forget about the Officer Training School. Many of the upgrades you can acquire can be a huge help throughout the game; especially the ones that increase the squad size. Check in every so often as more options become available as your soldiers gain higher ranks.
Don't ignore the support class. Having a medic on the team can mean the difference between a favorite soldier spending a few days in the infirmary or getting their own epitaph. Plus their smoke grenades can really help out in a pinch.
Sidearms can be your best friend. Pistols may not seem all that great at first, but they can mean the difference between life and death; especially plasma pistols. Make sure to give your most powerful handguns to your snipers as they can’t move and fire their rifle in the same turn unless they learn a specific perk. Otherwise, if you intend to move them at all, make sure they have rockin’ pistols. And make the effort to manufacture the pistol upgrades when you can, too. I’ve had my snipers take down enemies from quite a distance during their reaction shots using only a pistol on several occasions.
You wanna live? Get a S.H.I.V. The S.H.I.V. is a small robotic vehicle, not unlike a human-sized tank. They’re no replacement for a battle-hardened soldier but with enough research and development they can be quite devastating. Plus they’re the perfect expendable solution to filling an injured soldier’s spot on the squad during a mission.
Use the right armor. You might think it’s clever to put every single soldier in your squad into the most durable armor you can find, but it’s more likely to hinder them. For example, snipers shouldn’t be on the front lines, and therefore could benefit a lot more from armors that may not be super-tough but can help them reach the high ground easier.
Combat Tips
Cars can, and will, explode. It seems obvious but I can't stress the importance of keeping an eye out for burning vehicles enough. Cars and trucks do provide decent cover, but once they catch fire it's only a matter of time until they blow. And you don't want your soldiers near them when that happens. So take a moment to see if the vehicle you plan to move to, or are currently hiding behind, is a ticking time bomb before you make a move.
Don't take unnecessary risks. It's often better to miss out on alien tech than to lose a skilled soldier. Take it slow and don't spread out too much. If a soldier encounters an alien squad and no one can reach them within a turn or two, they could be in serious trouble. Splitting up into groups of two or three is usually the best way to go. At least until your soldiers reach the higher ranks.
Head for the high ground. Everyone, soldiers and aliens alike, benefits from a higher elevation. The higher up you are, the better your accuracy and the worse your enemy’s is. It’s not worth taking unnecessary risks to get to the top of a building or anything like that, but if you have the chance to take a higher vantage point then do it.
Never, ever, ever, ever, blindly rush in to a room. It doesn't matter if it's a UFO, base, regular mission, or terror site. It's a sure-fire way to get vaporized. Approach with caution instead. Get at least two soldiers into good positions, preferably with one next to a door or window, and go into Overwatch. Then carefully open the door or peek in on your next turn.
Approach all newly encountered alien species with extreme caution. At least until you know what they're capable of, and especially if you’re new to X-Com. What looks like a pushover could quite possibly decimate your entire squad if given enough of an opportunity. Just assume every new life form you encounter is the most dangerous creature you’re ever going to face and you should be all right.
Take ‘em alive. It’s not always feasible, or worth the risk, but when you can you should try to capture an alien or two alive. Not only can their interrogation lead to new research opportunities, you’ll be able to recover their weapons intact which could save you a fortune in engineering costs.
Push forward at the beginning of your turn, not the end. When you move ahead into unknown territory you always run the risk of encountering a squad of aliens. Believe me, it’s much better to discover them after only moving one or two soldiers than all of them. It leaves the entire squad incredibly vulnerable, especially in the later levels.
Keep Chryssalids as far away as possible at all times. You’ll typically see these spider-like aliens during terror missions but they can (and will) appear elsewhere. KEEP YOUR DISTANCE. Trust me.
Surprise attacks are possible. While the aliens are definitely at an advantage most of the time, they aren’t omnipotent. Use this to lure them into a trap on occasion. If your soldiers can’t see them, they can’t see your soldiers, so it’s possible to set a few up in key locations and use one of your own as a decoy to draw them into range.
Don’t underestimate Sectoids. Sectoids are the most “normal” of Enemy Unknown’s, and possibly the most common. However, while they aren’t particularly durable they can use their telepathic abilities to strengthen their comrades. However, if you kill a Sectoid while its mind is merged with another alien both will die. Keep that in mind.
The Most Important Thing
Be prepared to lose. A lot. Newcomers, especially. XCom is a fair game, but it's also fairly unforgiving. A few wrong decisions early on could create a ripple effect that totally undermines your progress later (see previous tips about selling gear and tending to the Council). Depending on the difficulty and options selected you could also lose a beloved soldier in a flash thanks to one silly mistake. Avoiding these situations is incredibly difficult, but learning from them doesn't have to be.
If you’ve got your own tips and strategies you’d like to recommend feel free to chime in below. With the odds stacked so firmly against us, We'll need whatever help we can get.
Best XCOM 2 Mods To Enhance The Gameplay in 2020 - The popular XCOM 2 game which is a tactical game and turn-based comes with so much fun. However, being the commander whose job is to train soldiers for battle, you have a lot to work out.
You have one primary objective . That's to defeat the dreadful aliens who have taken over your territory. So, you must employ some professional skills to do this successfully. Well, as hard as this task may be, you make it a lot better and easier.
How? You may ask. With these fantastic mods for XCOM 2, you can enhance your gameplay and be in full control of almost everything. I am sure that you're curious to steer the wheels of your favourite XCOM 2 game. But before I begin to unleash the various mods, first get to know how to apply these mods. They’ll definitely help you enhance your gameplay on XCOM 2.
Contents
- List of Best XCOM 2 Mods in 2020
Steps To Install Mods in XCOM 2
1. Create a folder with the name 'Mods' under the address Steam steamapps commonXCOM 2 XComGame .
2. Download any of these mods
3. Move any mods you've downloaded into the. Mods” folder.
4. With these simple steps, you'll have your mind synchronized with the game launcher. That's all!!!
List of Best XCOM 2 Mods in 2020
Straight off, let's check out the top 20 mods you can use to enhance your XCOM 2 gameplay.
1. Stop Wasting My Time - Mod Link
Am sure that you experience some unnecessary breaks during activities in this game? Such breaks can so ruin your progress in the game. Most annoying about is the break that comes when you are running for convert. Sometimes they come in when you are shooting at target or after killing an enemy. If you want to overcome such intermittent breaks, here is the remedy. Stop Wasting My Time is the mod you need to have a smooth gaming experience on XCOM 2.
2. Panic Mod - Mod Site
It amuses me to see soldiers in the game stupidly running into the line of fire while shooting. But in most cases, this doesn’t give you the real gaming experience you expect. This becomes necessary since on a good day, soldiers are should run for cover. But the reverse is the case here when you have them running into the line of shot. With this mod, you can instill some sense into the soldiers. By this, they will run away from the line of fire instead of doing the opposite.
3. Advent Officer: Call in Reinforcements - Mod URL
Know that this mod works against you in favor of your enemies – the Advents. With this mod, you are giving the Advent Officer more ability to call out more of his troops. They keep coming even as you continue to wipe the initial ones. However, you can only do this once at a time, and you can also decide hose strong the backup will be. This brings more challenge to the XCOM 2 game. Sure, you'll love this.
4. Free Camera Rotation - Mod XCOM2 Link
XCOM 2 is a game where strategy is vital. What this means is that you can't make progress if you aren't having a good view of your surroundings. With this, moving your camera around becomes very important. For optimal strategic movement, this mod will help you to zoom in and out. Similarly, you can also rotate your camera view at an angle of 45o.
5. New Countries - Mod URL
This mod will give you more destinations and terrains to catch more adventure with your game. Like you will rightly guess, this mod will add more countries to your XCOM 2. You can gain more experience also from this mod. With the 21 new soldiers from various nationalities, you can also learn their tactics. From the UAE down to Slovakia, you can get new soldiers to fight with.
6. A Better Advent 2 - Mod Website
This is artificial intelligence for XCOM 2. With this mod, you automatically increase the game's difficulty. Doing this is a way of challenging yourself even more on tedious adventures. Worthy of mention is the fact that this mod adds new creatures for you to challenge and conquer.
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7. Cheat Mod - Mod Link
Here you are with the full control of almost anything and everything in the game. With this mod, you can open up a world of endless tricks. And as you already know, these tricks can make almost anything that was impossible in XCOM 2 game to be possible. Doubt me? Here is something you'll like to do with this mod – stopping the Advent Clock and roaming around the whole place at your pace
8. Stabilize Me! - Mod Link
Although many people see the feature of this mod as being minor , the truth is that these features are very powerful in XCOM 2. This mod gives you access to a medical kit. This kit helps you to treat your troops from dying through bleeding quickly. Sure you won’t like to have your troops die easily when your medics are out during the war.
9. ACORG-47 - Mod URL
With this mod, you can replace all you guns with corgis – a little dog. When you fire your corgis, the dog sticks out its tongue and destroys your enemies in their hundreds. You really need to see corgis in action.
10. Muton Centurion - XCOM2 Link
This is another great mod for you if you need a super-challenging scenario. This mod brings new muton which are stronger, larger, and deadlier. With this mutons, you are sure that you will take your regular aliens unaware. Well, you have to get ready as well because your aliens will also equip themselves to face these mutons.
11. Show Me The Skills - Mod Site
This mod in XCOM 2 will make life a bit easier for you. Since there is no summary of info about XCOM, getting some things gets very difficult. Take, for instance, locating a grunt with your default skill is a hard thing to do. But with this mod, you can easily have info about some skills you may need at war. You can also set what stats you want to see, e.g., perks and others.
12. Evac All - Mod URL
If you are so bent on making things easier for you, here is another mod to get that. Evac All is a very simple mod which should have been a default skill in XCOM 2. Well, this mod helps you to evacuate all your soldiers with just a click. In summary, this mod saves you from clicking individual soldier to evacuate them.
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13. Grenade Damage Falloff - Mod Link
Blowing things up without a second thought can be a smart and quick way to solve problems. But in most cases, doing this alters your strategy and precision in the game. With a regular grenade, you can blow up all your enemies into tiny pieces. Well, the Grenade Damage Falloff mod reduces the effects of a grenade on your enemies. With this, it is only those at the center very close to the grenade that will die. And you are still left with those at the edge to tackle – yes, more challenge for you to face.
14. More Maps - Mod Link
Although XCOM 2 comes with various maps and areas, you can add more for yourself. You can do this by acquiring a little packet of information to a place. With this info, you can create your unique environment. Also, this new environment comes with a different battleship for war. However, this won't change your level in the game.
15. It’s Just A Scratch V2 - Mod Website
Spending so much time in the infirmary can really kill your morale while playing XCOM 2. With this mod, you can reduce the time spent in the infirmary for your soldier. Better still, you can avoid medicals in the infirmary completely with this mod. However, to achieve this, your soldier’s health shouldn’t fall below the max base health. And even if there is a need to visit the infirmary, this mod can help you reduce healing time.
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16. Additional Mission Types - Modding Link
This is one of the best mods I love so much about vanilla XCOM. This mod helps you to intensify your fun by creating new missions into XCOM 2. Depending on what you want, you can add a defensive or neutralizing mission. If you choose to create a defending mission, you have to be ready to defend different cities. Why? Because the security of everything in those cities is under your protection.
17. Guerilla War - Mod Site
This mod requires that your thinking and strategizing prowess step up. With this mod, your aim is not to wipe all your enemies at sight. Instead, you are to complete the objective of your mission and also extract. By extraction, you equip yourself for the reinforcement of the aliens attacking you. Initially, aliens may be few, but as time goes on, their population increases. I love the Guerilla war mod as posses more challenge to me in a professional way .
18. True Concealment - Mod
Unlike other mod where you can slow the time or even halt it, true concealment mod works differently. Whether for a difficult or gruelling battle, you can tamper with the timer fairly with this mod. Ordinarily, in vanilla XCOM, the time will start even when aliens are yet to spot you. But with the True concealment mod, things are different in your favour . By this, your timer only starts counting down only when aliens can see your first soldier. This is a good time management mod to check out.
19. Tactical Co-op - Mod URL
Here is a mod that is originally from the producers of XCOM, and it works fine with the game. In this mod , the normal 2-player XCOM work as a team to expand the team to a 12-player mod. Where this mod gets super exciting is in the fact that you can suffer the dice roll with your friend.
20. Long War Alien Pack - Mod Link
Are you hungry for more souls to kill? If yes, then this mod will serve you very well. In this mod, a new pack of monster and aliens comes in for your challenge. To make things worse, these aliens and monster have different abilities. Some can shoot pretty well like no man's business while others are simple some old beings. Yes, old beings looking for whom to waste them away. You can even have the Muton Centurion mod in this mod.
Conclusion of Best XCOM 2 Mods in 2020
What have been wishing to do in your favourite vanilla XCOM 2 game? I trust that with these mods, you’ll not have anything to wish for again. With these mods in this article, you can tweak your gaming experience to whatever mood you are.
Go download these mods, check them out and let me know what you think of them. I bet you’ll love them all. Enjoy endless possibilities on XCOM 2!!!